Players can now progress to Level 5-this makes for a significant power boost for all classes, and opens up 3rd-level spells like Fireball to those with spellcasting abilities.Embrace your newfound powers for good or ill, or start down the path of redemption.Paladins who stray from their sacred oaths become Oathbreakers, which comes with its own set of advantages and disadvantages. Divine Smite – When using a melee attack, you may choose to spend a spell slot to deal radiant damage to your target in addition to your weapon damage.Healing Radiance – Call upon your Oath to let nature heal all nearby allies.Paladins who walk this path fight on the side of light in the eternal struggle against darkness, vowing to preserve the sanctity of life and the beauty of nature.Holy Rebuke – Call upon your Oath to grant an ally a vengeful aura that deals 1d4 Radiant damage to anyone who hits them with a melee attack.Following the ideal of the knight in shining armor, these Paladins act with honor and virtue to protect the weak and pursue the greater good.Bursting with noble spirit and ardent reverence, the Paladin class is marked by the ability to unleash devastating combos in combat while providing aid and protection to their party when necessary.Here are a few of the highlights from Patch 9: Spellcasters do especially well at Level 5, gaining access to 3rd-level spells like Fireball, Counterspell, and Animate Dead-play your cards right and you may just raise your very own zombie army. Dungeons & Dragons players will recognize Level 5 as a significant power boost for all classes-a moment where your party is finally able to take on formidable, previously insurmountable challenges.
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